Students will pass the ball around the class and when the music stops, the student with the ball must answer a question from the teacher. Another way to play is, when the music stops, the student with the ball can ask the question and all the other students must answer. This way all students get to practice the vocabulary while playing the game. This ESL vocabulary game is a great alternative to regular bingo. Give each student or pair of students one set of vocabulary cards.
Ask them to place them in a horizontal line in any order they want. Once students have placed their cards in a line, the game can begin. The teacher should say one of the words and if that word is on the left end or the right end of the line then students can turn that card over. If the card is in the middle of the line, students cannot turn it over. Then the teacher can answer using one of the words on the card e. To make this vocabulary game more fun, invite your students one by one to the front of the class to choose the next word.
This simple no prep game is a great way to get students to utilize all their existing vocabulary while learning new words at the same time. This is a seat at the front of the class facing the other students. Then from behind the student in the hot seat, show the other students a word from the lesson. The other students must try to describe what the word is without saying the actual word.
And the student in the hot seat must guess. Kids absolutely love this game and it is a great way to review vocabulary that your students have learned that lesson. Young children can be enthusiastic and active learners.
Here are some ESL games for kids that are fun and engaging yet not too complex for young learners. In this memory game, the teacher puts about target vocabulary words on the board.
This can be done by taping flashcards to the board or simply by writing the words or drawing pictures. The students line up in front of the board and are given about a minute to try to memorize all the vocabulary words they see. If you use flashcards, you can hand the student the card as an easy way to keep score.
Try these last-minute ESL lesson plans that can be adapted for any class. This is another fun game for practicing vocabulary. Brainstorm with your students to come up with a list of categories maybe from new vocabulary you have recently taught , and write each category on a flashcard.
Examples could be colors, jobs, or verbs. Choose two students to stand up. The first student to come up with something from within that category that begins with the letter is the winner and remains standing. Chose another student to go against the winner, and repeat with a new category and letter. For your call sheet, you can use the usual numbers and letters or get more creative with vocabulary you have recently taught.
For very young students, use pictures instead of words. Cut out the call sheet and put the squares into a hat. Give each student a bingo card as well as something to mark their card with. The other students listen for what is called and mark the called word or image on their card. What is task-based learning? Number Codes: Cut out some squares and write numbers from on them. Put the numbers in a box and then instruct the students to place the numbers in a line as you call them out.
This also works well for phone numbers. Number Group Game: Play some music and have your students walk around the classroom. Stop the music suddenly and call out a number up to the number of students in your class. The students must quickly get together in a group of that number.
Any students who didn't make it sit out until the next round. Odd-One-Out: Write 3 or four words on the board. Sudents must circle the odd-one-out e. Pass: Sit the students with you in a circle. Teacher holds up an object or flashcard and says its name e. Teacher passes it on to the next S who also says its name and passes it on to the next S. Variations: change directions, speed rounds, have many objects going round at the same time. Pictionary: Good for reviewing vocab.
The S draws the picture on the board and the first S to guess the picture gets to draw the next picture. This can also be played in teams with a point system. Picture Fun: Have students cut out a picture of a person in a magazine. Students should describe the person, how old they are, what their job is, what their hobbies are, etc. This is good for practicing adjectives. Submitted by Kelly. You need something sticky, like 'Blue Tak' used for sticking posters to the wall that you can roll into a ball and stick on anything.
Model first: give the Blue Tak to a S and indicate that they should put it in a difficult-to-find place. Leave the room and give them a few moments to hide the Blue Tak e. Is it in the front half of the classroom? Is it under the chair? When you finally find it have a S take the questioner's role.
In a large class try having students play in pairs. Puppet Conversation: Hand puppets really liven up a classroom, especially for young learners who are shy when talking to the teacher. You'll probably find that some students prefer talking to the puppet than to you! Fun puppet characters such as Sesame Street's Cookie Monster that talk to students can produce unexpected results.
I always use Cookie Monster at the beginning of my young classes. Here's what I do: 1. Cookie Monster is sleeping in a bag. Each S has to shout "Wake up Cookie Monster! Cookie Monster only wakes up when the whole class shout together into the bag.
Cookie Monster says hello to each S and asks them questions their names, how they are, how old they are, etc. Students reply and asks Cookie Monster the same questions. Students and Cookie Monster sing the 'Hello Song' together. Cookie Monster says goodbye to each S individually and then goes back to sleep in the bag. The actual lesson can now start. Question Ball: Have the students sit in a circle. The next step has 2 variations. Variation 1: Student 1 throws the ball back to the teacher and the teacher throws to another student asking a different question.
Variation 2: Student1 throws the ball to a different student and asks that student the same question. Question Chain: Have the students sit in a circle. Continue around the circle and then start a new question. It helps to use a ball to pass around as the questions are being asked and answered.
Rope Jump: you need a rope for this one! Have students stand behind each other in a line. Hold a rope have a S hold the other end at a height that the students should be able to jump over.
On the other side of the rope spread out some objects or flashcards and a box. Rhythmic Reading: This activity is fast-paced and lively, and improves their word recognition, speed, and confidence in reading. Choose a reading passage one page if using a basic text, maybe one paragraph if using a more advanced one. Start a rhythm clapping or tapping on your desk. Choose one student to start. Each student must read one sentence or word, if you want , exactly on the beat and pronounced correctly.
Immediately after the first student finishes, the next one starts with the next sentence, and so on. If someone misses a beat or stumbles over words, they lose a 'life' or they are 'out'. If you use the 'out' method, it isn't so bad, because the 'out' students help to keep the beat and follow along.
In my experience, all students, whether 'out' or not, have focused intently on the reading - waiting like hawks to hear someone's mistake. Of course you can vary the tempo, making it much easier or much harder. This can also be played as a team game which team can make it to the end of the passage, on beat, with no stumbles or mispronunciations?
Good luck! Submitted by Melanie Mitchell. Secret S: Students form two different groups in the class, each group prepares three questions to ask. Other group members try to give answers to these questions without using a word which contains the letter 'S' - quite difficult but fun! The group which does not say this letter wins the game. Shirt Game: Divide the children into two teams and give a man's shirt to each team.
Be sure each shirt has the same amount of buttons down the front. At the signal, the first person on each team puts on the shirt and buttons all of the buttons down the front.
The one who is buttoned-up first gets to answer the question you ask. Of course a question equals points. If the answer is incorrect, the person from the other team gets a chance to answer.
Shopping: This can be used with a wide range of objects plastic fruit works very well. Gather all the students and show them all the objects you have. Ask a S "What do you want? The S should reply e. Teacher then says "Here you are" and the S finishes with "Thank you". At the end collect the objects by playing the 'Give Me' game. This game is designed for practicing "shopping" dialogue and vocabulary.
Materials: "produce" and play money. Object of game: To accumulate as many products as possible. Students are divided into clerks and shoppers. Clerks set up "stands" to allow easy access for all shoppers e. Students shop, trying to accumulate as many items as possible each item is 1 unit of currency. Periodically, the instructor will say "stop" a bell or other device may be needed to attract attention in some cultural and classroom contexts and call out a name of one of the products.
Students with that product must then put ALL their products in a basket at the front of the room. The remaining students continue shopping. Students who had to dump their products must begin again from scratch with fewer units of currency.
The student with the most products at the end wins. Students then switch roles. Alternative play for more advanced students: Clerks set the price of items. Shoppers have the option of negotiating the price. There are two winners in this version: The shopper who accumulates the most products and the clerk who makes the most money. Silent Ball: If the students are being loud and off task play this game with them. It really works and they love to play it.
Have all the students stand up and give one student a ball make sure it is soft. Have the students toss the ball to each other without saying a word. Any student who drops the ball or talks must sit down.
Submitted by Samantha Marchessault. Simon Says: A good review for body parts "Simon says touch your knees". You could change Simon to your name to avoid confusion. When teacher says a sentence without the word "Simon" e. Slam: Sit the students in a circle and place some objects or flashcards in the middle of the circle. Tell students to put their hands on their heads. Teacher shouts out the word of one of the objects and the students race to touch it. The S who touches it first get to keep the object.
The S who has the most objects at the end of the game is the winner. Smells Game: Preparation: Take eight small, empty jars; opaque jars work best e. Put good-smelling things e. Only a small amount is needed. Place all the jars in a big paper bag. Execution: Write "It smells good" and "It smells bad" on the board. You can also draw a happy face and a disgusted face to clarify things. Teach the phrases.
Each S then comes up to teacher, one at a time. S must say whether it smells good or bad. Great fun! Submitted by Max Becker-Pos. Snowballs: The teacher or the students draw on the board items related to the Target Lesson fruits, animals, veggies, etc. Make two teams. One S from each team gets a wet tissue "Snow ball" and stands up.
The rest of the class picks a card which can not be seen by the two students standing, who will throw their "snow ball" as they hear the other students call an item out e. The team whose participant hits closer to the item called out, gets a point. Submitted by Salvador. Spelling Bee: Have all your students stand at the front of the class. Give S1 a word to spell. The S orally spells the word and the teacher writes it on the board as it is being spelt.
If the spelling is wrong the S is knocked out of the game. The last S standing is the winner. This also works well as a team game. Spin the Bottle: Sit students in a circle with a bottle in the middle. Teacher spins the bottle. When it stops spinning the S it is pointing to has to answer a question.
If the answer is correct then that S can spin the bottle. This is a good class warm up activity. Squeeze: Divide the students into two teams with their desks facing each other. The students closest to the teacher must keep their eyes open, the other students close their eyes. The students on each team must all hold hands except for the two on the ends. The two farthest away from the teacher will be reaching for a small object, like a koosh ball or bean bag.
The teacher flips a coin for the students whose eyes are open. When it lands on heads the students must squeeze the hand of the next person, and then the next person and so on. The team who picks up the object first wins a point. Note that the idea is to help children jog their memory to recall something and not pose difficult questions. So pick questions about a few evident details that most kids notice, along with a couple that only a few observant ones do.
Children have to pay more attention to what they are doing in an art class. And while they learn how to do that, they can have a little fun too, with these games. Pass the sheets around for three or four rounds and see the result. It could be a collaborative masterpiece for all you know. With this game, everyone can be a mad hatter. The game encourages creativity using mundane things, or even things considered useless.
You will need: Hats of different shapes and sizes, stickers, decorative paper and pins, old scraps of fabric. Write numbers one to 40 on slips of paper and put it in a bag. Pick the numbers randomly to play bingo. Students have to mark the corresponding words, and one who marks all the words first wins.
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